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Showing posts from December, 2019

Metroid Prime 2: Echoes - blog tasks

Language 1) Cover- genre :   Bold/metallic font - suggests its sci-fi, space feeling The small pictures- all to do with space- aliens, spaceships, shields Colours- desaturated and monochrome - greys/blues and orange suggests space. 2) Gameplay: Multiplayer- 4 people can play at once so you can play with your friends- healthy competition (diversion).  It is exclusive 3)  Samus Aran is not sexualised on the cover of Metroid Prime 2.The costuming does not draw focus to her body type; however, it can be argued that it does in some ways it does show off her curves which indicates that she is a female. She could be seen as non-binary due to her props such as a gun seen as phallic symbol , something which is associated with the men. Trailer analysis 1) Genre: Sci-Fi- this is conveyed through the creatures and setting.   The non-diegetic sound and SFX help to exaggerate the theme and genre.  2) Samus Aran at first seems ambiguous. However, there are som

Tomb Raider Anniversary: blog tasks

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Language and Audience 1) Genre : Action/Adventure- communicated through the props . The gun suggests that the game uses violence and that Croft will need to defend herself- it acts as an 'action code' . The holsters, clothing, back pack and tied back hair suggests that she is going on a quest. The tunnel/door behind her is an enigma code as we both, Croft and the audience don't know what is behind it, which reinforces the adventure aspect. The monochrome and de-saturated colour scheme and low-key lighting gives a feel of Indiana Jones (intertextuality). 2)  The way that Lara Croft is posing positions the audience to focus on her physique - particularly her bum and breasts as they frame the game title and are in brighter light. This plays into the Male Gaze (Mulvey) , as it encourages the male players to view her in a more sexual manner. Also, the costume is revealing and is not only impractical, but also accentuates her body and offers visual pleasures. 3)